![]() It's a tried-and-true system.Ĭombat itself is where Barrows Deep especially shines. Your unit abilities are derived from their class and their race, of course. At its core, the game uses a race/class system that doesn't stray too far away from the expected - there are four classes to choose from: Bard, Fighter, Rogue, and Practioner. In fact, while the game will give the player pre-written characters to use in battle, you can change these out for player-created units if you choose. While I have played Japanese dungeon crawlers like Etrian Odyssey and Elminage, The Bard's Tale IV was my first foray into a western game of this style.īefore I say anything else, I want to emphasize that The Bard's Tale IV is not a game driven by its storyline or by its characters. I personally am not familiar first-hand with the original series, so I cannot speak much to how Barrows Deep incorporates elements from its history. THE BARDS TALE DIALOGUE OPTIONS SERIESThe Bard's Tale is a classic first-person role-playing series, originally developed by Interplay back in the late 1980s. The Bard's Tale IV: Barrows Deep, then, is a return to the series from Brian Fargo, the former founder of Interplay and current CEO of InXile. ![]() That might have been for the best, because by all accounts the game's launch was rough, but InXile has continued to iron it out since. ![]() Our staff was busy covering other titles like Dragon Quest XI, Valkyria Chronicles 4, Torna: The Golden Country, and Pathfinder: Kingmaker, and unfortunately we simply couldn't get around to Bard's Tale right away. When The Bard's Tale IV: Barrows Deep released this past September, we at RPG Site didn't actually get a chance to review it at launch. ![]()
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